publications
2004
- "Enhanced Reality Live Role Playing", Söderberg, J., Waern, A., Åkesson, K-P., Björk, S., Falk, J. Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004, [PDF, 30K]
- "IPerG position paper", Waern, A., Benford, S., Goetcherian, V., Åkesson, K-P., Söderlund, T., Björk, S., Mäyrä, F., Holopainen, J., Schäfer, L., Ghellal, S., Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, 21-23 April 2004, [PDF, 24K]
- "Trans-Reality Gaming", Lindley, C., Keynote Paper, Proceedings of the Second Annual International Workshop in Computer Game Design and Technology, 15-16 November 2004, Liverpool John Moores University, UK. [PDF, 345K]
2005
- "Designing Cross Media Games", Lindt, I., J. Ohlenburg, U. Pankoke-Babatz, S. Ghellal, L. Oppermann, and M. Adams , in 2nd International Workshop on Pervasive Gaming Applications, PerGames 2005 conference, 8 13 May 2005, Munich, Germany. [PDF, 163K]
- "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games", Lindley C. A. and Eladhari M. , accepted for Changing Views: Worlds in Play. International DiGRA Conference, 16 20 June 2005, Vancouver, Canada [PDF, 311K]
- Game Space Design Foundations for Trans-Reality Games, Lindley C. A. , Long Paper and Keynote Paper, Advances in Computer Entertainment (ACE): Special Track on Game Development, Valencia, Spain, June 15-18, 2005.
[PDF, 385K]
- Designing Goals for Online Role-Players, Montola, M, in Changing Views: Worlds in Play, International DiGRA Conference, 1620 June, 2005, Vancouver, Canada.
[PDF, 143K]
- Exploring the Edge of the Magic Circle. Defining Pervasive Games, Montola, M., DAC 2005 Conference, December 1-3, 2005, IT University of
Copenhagen, Deamark.
[PDF, 157K]
- Bridging the Physical and Digital in Pervasive Gaming, Benford, S., Magerkurth, C. and Ljungstrand, P., Communications of the ACM, Volume 48, Number 3, March 2005, ACM
Copenhagen, Deamark.
[PDF, 155K]
2006
- The frame of the game: blurring the boundary between fiction and reality in mobile experiences, Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A., of SIGCHI Conference on Human Factors in Computing Systems (CHI 2006), April 22-27, Montreal, Quebec, ACM 2006.
[PDF, 881K]
- Combining Multiple Gaming Interfaces in Epidemic Menace, Lindt, I., J. Ohlenburg, U. Pankoke-Babatz, W. Prinz, and S. Ghellal, Experience Report, Conference on Human Factors in Computing Systems (CHI 2006), April 24-27, Montreal, Canada, 2006.
[PDF, 326K]
- Prosopopeia - Playing on the Edge of Reality, Montola M. and Jonsson S., in Frizon, Thorbiörn & Wrigstad, Tobias (eds.) Role, Play, Art. Collected Experiences of Role-Playing 85-99. Stockholm, Föreningen Knutpunkt, 2006.
[PDF, 175K]
- Participant Roles in Socially Expanded Games, Montola, M and Waern, A., in PerGames workshop of Pervasive 2006 Conference, May 7-10, 2006. University College Dublin, Ireland.
[PDF, 51K]
- Report about the Crossmedia Game Epidemic Menace, Ohlenburg, J., I. Lindt, and U. Pankoke-Babatz, in the 3rd International Workshop on Pervasive Gaming Applications, Pervasive 2006 Conference, May 7-10, 2006. University College Dublin, Ireland.
[PDF, 467K]
- Prosopopeia: Experiences from a Pervasive Larp, Staffan Jonsson, Markus Montola, Annika Waern and Martin Ericsson, published in the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California, USA.
[HTML, abstract only]
- Hitchers: Designing for Cellular Positioning, Drozd, A., Benford, S., Tandavanitj, N., Wright. M., Chamberlain, A., Proceedings of the 8th International Conference on Ubiquitous Computing (Ubicomp 2006), September 17-21, Orange County, CA, USA, Springer, 2006.
[PDF, 548K]
- Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer, Oppermann, L., Broll, G,, Capra, M., Benford, S., Proceedings of the 8th International Conference on Ubiquitous Computing (Ubicomp 2006), September 17-21, Orange County, CA, USA, Springer, 2006.
[PDF, 666K]
- Ethical and Practical Look at Unaware Game Participation, Markus Montola and Annika Waern, presented at the Gaming Realities Conference, October, 2006. Athens, Greece.
[HTML, online]
2007
- A report on the crossmedia game epidemic menace, Irma Lindt,
Jan Ohlenburg, Uta Pankoke-Babatz and Sabiha Ghellal, published in the ACM publication Computers in Entertainment(CIE), Volume 5, Issue 1, Section: Pervasive Gaming (January 2007).
[HTML, abstract & index only]
- Exploring augmented live video streams for remote participation, Michael Wittkämper, Irma Lindt, Wolfgang Broll, Jan Ohlenburg, Jan Herling and Sabiha Ghellal, published in the ACM publication Conference on Human Factors in Computing Systems - CHI'07 extended abstracts on Human factors in computing systems, San Jose, USA (2007).
[HTML, abstract & index only]
- Insectopia: exploring pervasive games through technology already pervasively available, Johan Peitz, Hannamari Saarenpää and Staffan Björk, published in the ACM Proceedings of the international conference on Advances in computer entertainment technology, Volume 203, Section: Pervasive games and robots, Salzburg, Austria (2007).
[HTML, abstract & contents only]
- Day of the Figurines: A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging, Flintham, M., Smith, K., Benford, S., Capra, M., Green, J., Greenhalgh, C., Wright, M., Proceedings of PerGames 2007, Salzburg, Austria, April 2007, also in Carsten Magerkurth, Carsten Röcker (eds.):Pervasive Gaming Applications - A Reader for Pervasive Gaming Research, Vol. 2 Shaker Verlag, Aachen, Germany, December 2007, ISBN 978-3-8322-6224-2
[PDF, 750K]
- Addressing Mobile Phone Diversity in Ubicomp Experience Development, Greenhalgh, C., Benford, S., Drozd, A., Flintham, M., Hampshire, A., Oppermann, L., Smith, K., and von Tycowicz, C., Proceedings of the 9th International Conference on Ubiquitious Computing (UbiComp 2007), Innsbruck, Austria, September 16-19, Lecture Notes in Computer Science, Vol. 4717, pp. 447-464, Springer, 2007. [PDF, 750K]
- The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game, Crabtree, A., Benford, S., Capra, M., Flintham, M., Drozd, A., Tandavanitj, N., Adams, M and Row Farr, J., Computer Supported Cooperative Work,Vol. 16, Number 1-2, pp. 167-198, 2007. [PDF, 938K]
2008
- Temporal Trajectories in Shared Interactive Narratives, Benford, S. and Giannachi, G., Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2008), April 2008, Florence, Italy, ACM, 2008. [PDF, 357K]
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