public deliverables














  • D15.2 - D15.4 - IPerG Tutorials
    • Tutorial 1 - PIMP-A Sensor-Actuator Platform for Pervasive Games
      Karl-Petter Åkesson (SICS), Olov Ståhl (SICS) (Presentation)
    • Tutorial 2 - Ethics of Pervasive Gaming
      Markus Montola, Jaakko Stenros (U. Tampere) (Presentation)
    • Tutorial 3 - Hybrid User Interface Development
      Carsten Magerkurth (SAP Research Switzerland) (Presentation)
    • Tutorial 4 - Augmented Reality in Pervasive Games
      Irma Lindt (Fraunhofer FIT) (Presentation)
    • Tutorial 5 - Handheld Augmented Reality
      Daniel Wagner (TU Graz)
    • Tutorial 6 - Design of Player Technology
      Annika Waeren (SICS) (Presentation)
    • Tutorial 7- Gameplay Design Patterns in Pervasive Games
      Staffan Björk (Interactive Institute)and Jussi Holopainen (Nokia) (Presentation)
    • Tutorial 8 - Business of Pervasive Games
      Mattias Svahn (SICS) (Presentation)
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