public deliverables
- D15.2 - D15.4 - IPerG Tutorials
- Tutorial 1 - PIMP-A Sensor-Actuator Platform for
Pervasive Games
Karl-Petter Åkesson (SICS), Olov Ståhl (SICS) (Presentation)
- Tutorial 2 - Ethics of Pervasive Gaming
Markus Montola, Jaakko Stenros (U. Tampere) (Presentation)
- Tutorial 3 - Hybrid User Interface Development
Carsten Magerkurth (SAP Research Switzerland) (Presentation)
- Tutorial 4 - Augmented Reality in Pervasive Games
Irma Lindt (Fraunhofer FIT) (Presentation)
- Tutorial 5 - Handheld Augmented Reality
Daniel Wagner (TU Graz)
- Tutorial 6 - Design of Player Technology
Annika Waeren (SICS) (Presentation)
- Tutorial 7- Gameplay Design Patterns in Pervasive
Games
Staffan Björk (Interactive Institute)and Jussi
Holopainen (Nokia) (Presentation)
- Tutorial 8 - Business of Pervasive Games
Mattias Svahn (SICS) (Presentation)
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