Insectopia

Insectopia - Players roamed the cityscape searching for and catching a multitude of different insects, each having a certain score associated with it based on how frequent it is. By catching the insect and adding it to the player's collection, its score was added to the player's total score. The goal of the game was to advance on the game's various global high score lists. Insects could be found anywhere where there are bluetooth devices available. The bluetooth ID of each device was used to generate a unique insect that always is associated with that particular device.

Insectopia Insectopia

Reports

pdfInsectopia Game Design
This document presents the game design for Insectopia. Insectopia is a new kind of cell phone game where the real world spills into the game world. Players roam the cityscape searching for and catching a multitude of different insects. Each insect in the game world is generated by using the available Bluetooth devices available in the player's vicinity. By catching insects and trading them with other players, players build their own collection bigger and better. (PDF, Oct 2006)


pdfInsectopia & Coup Evaluation Report
Coup is a pervasive mobile game targeted for casual players that are interested in expanding social interaction (Holopainen and Harris, 2006). Coup is one of the WP 9 (Socially adaptable games) showcases in which the most important research issues are asynchronous cooperation, expanding social interaction, pacing, and viral invitation. In this paper we describe how these research issues succeeded in this game and also describe some other issues that came up in this evaluation. (PDF, Feb 2007)

 

Contact information

Johan Peitz
Interactive Institute
GAME Studio
ohan.peitz(a)tii.se

Webpage:
www.insectopia.org/

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