Coup
Coup was a moderately multiplayer pervasive mobile game of high
chivalry, quarrelling aristocracy, and gruesome backstabbing. The main
goal was to stay as high up in the feudal hierarchy as long as possible
and at the same time gain renown and gold in tournaments before dying of
old age. The hierarchy was formed by the players themselves; if you
invite new players to the game you will automatically be their lord, at
least for awhile. In order to climb up the hierarchy you could either
try to overthrow your lord by force or try to persuade the higher
ranking players to move you up in the hierarchy.
Reports
Coup Game Design
This document presents a game description for the Coup mobile phone game prototype. Purpose of this Document The purpose of this document is to provide a summarized and structured presentation of the contents and
mechanisms of the Coup game prototype. (PDF, Oct 2006)
Coup & Insectopia Evaluation Report
Coup is a pervasive mobile game targeted for casual players that are interested in
expanding social interaction (Holopainen and Harris, 2006). Coup is one of the WP 9
(Socially adaptable games) showcases in which the most important research issues are
asynchronous cooperation, expanding social interaction, pacing, and viral invitation. In
this paper we describe how these research issues succeeded in this game and also
describe some other issues that came up in this evaluation. (PDF, Feb 2007)
Contact information
Jussi Holopainen
Nokia Research Center
jussi.holopainen(a)nokia.com
Webpage:
www.coupgame.org
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