Day of the Figurines

Day of the Figurines

Day Of The Figurines was a multiplayer SMS game set in a fictional town that is littered, dark and underpinned with steady decay. The game unfolded over a total of 24 days, each day representing an hour in the life of the town as it shifts from the mundane to the cataclysmic: the local vicar opens a summer fete, Scandinavian metallists play a gig at the Locarno that goes horribly wrong while an occupying army appears on the High Street. How players responded to these events and to each other created and sustained a community during the course of a single day in the town. From the Gasometer to Product Barn, the Canal to the Rat Research Institute, up to 1,000 players roamed the streets, defining themselves through their interactions.

 

Video Report

 

Reports

pdfDay of the Figurines Evaluation Report
This report presents an evaluation of Day of the Figurines II (the second major iteration of the game) as it was performed in Berlin in October 2006 and Singapore in December 2006, being experienced by over 140 players in each. The evaluation draws on a combination of questionnaire results, system logs and feedback from the game’s authors and operators to construct a broad picture of how the game was experienced by it’s players. (PDF, Jan 2007)


pdfDay of the Figurines Final Game Design
This document describes the second major iteration of the design of Day of the Figurines that has been realised in the second phase of the IPerG project in the City as Theatre showcase. Day of the Figurines is a long-term text messaging game for mobile phones that has been designed by professional artists. The game follows a day in the life of an imaginary small town. Day of the Figurines takes the form of a massively multiplayer board-game, but one with which players can interact remotely via their phones. (PDF, Sept 2006)


pdfDay of the Figurines Evaluation of Early Prototype
The deliverable is structured in two major parts covering the experience of Day of the Figurines from the player perspective and then from the operator perspective. The evaluation uncovers a wide variety of issues for further development and research… (PDF, Feb 2006)


pdfDay of the Figurines Early Game Design Description
This deliverable presents the software that was developed for the first public prototype of the game, which was played for four weeks in July, 2005, presented at the Laban Centre. Similarly, evaluation of the game play and analysis of the lessons that can be learnt from it will follow in a future deliverable.. (PDF, Aug 2005)

 

Contact information

Day of the Figurines
Unit 5, 20 Wellington Road
Portslade
Brighton
BN41 1DN
Phone & Fax: +44 (0) 1273 413 455

Webpage:
www.dayofthefigurines.co.uk

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